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    <title>Game Development on chaosplay</title>
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    <copyright>Amer Khalid</copyright>
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      <title>More research on choosing dev stack for game dev</title>
      <link>https://chaosplay.com/gamedev/2020-04-04-more-research-on-choosing-dev-stack-for-game-dev/</link>
      <pubDate>Sun, 05 Apr 2020 00:00:00 +0000</pubDate>
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      <description>&lt;p&gt;Last week, I had decided to use Swift/Apple&amp;rsquo;s ecosystem for initial gamedev. But I wasn&amp;rsquo;t feeling 100% okay with getting locked into Apple&amp;rsquo;s ecosystem.&lt;/p&gt;
&lt;p&gt;So I spent last week doing more research on developing simple apps using Swift, &lt;a href=&#34;https://dotnet.microsoft.com/apps/xamarin&#34;&gt;Xamarin&lt;/a&gt;, &lt;a href=&#34;https://flutter.dev/&#34;&gt;Flutter&lt;/a&gt;, and &lt;a href=&#34;https://reactnative.dev/&#34;&gt;React Native&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Since I use JavaScript at work, React Native would be the easiest way for me to get started but it feels too much like work and I am kind of tired of js/npm dependencies and build tools. One nice thing about staying in Apple&amp;rsquo;s ecosystem is that everything has really good documentation and feels more polished.&lt;/p&gt;</description>
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