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Because most of us say yes to too…

·1 min

““Because most of us say yes to too much stuff, and then, we let these little, mediocre things fill our lives. . . . The problem is, when that occasional, ‘Oh my God, hell yeah!’ thing comes along, you don’t have enough time to give it the attention that you should, because you’ve said yes to too much other little, half-ass stuff, right? Once I started applying this, my life just opened up.””

— Tools of Titans: The Tactics, Routines, and Habits of Billionaires, Icons, and World-Class Performers by Timothy Ferriss https://a.co/bdUR4yq

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Well I meet a lot of 30…

·1 min
“DEREK: “Well, I meet a lot of 30-year-olds who are trying to pursue many different directions at once, but not making progress in any, right? They get frustrated that the world wants them to pick one thing, because they want to do them all: ‘Why do I have to choose? I don’t know what to choose!’ But the problem is, if you’re thinking short-term, then [you act as though] if you don’t do them all this week, they won’t happen. The solution is to think long-term. To realize that you can do one of these things for a few years, and then do another one for a few years, and then another.”

More research on choosing dev stack for game dev

·3 mins
Last week, I had decided to use Swift/Apple’s ecosystem for initial gamedev. But I wasn’t feeling 100% okay with getting locked into Apple’s ecosystem. So I spent last week doing more research on developing simple apps using Swift, Xamarin, Flutter, and React Native. Since I use JavaScript at work, React Native would be the easiest way for me to get started but it feels too much like work and I am kind of tired of js/npm dependencies and build tools. One nice thing about staying in Apple’s ecosystem is that everything has really good documentation and feels more polished.